minimax analysis
Local Minimax Complexity of Stochastic Convex Optimization
We extend the traditional worst-case, minimax analysis of stochastic convex optimization by introducing a localized form of minimax complexity for individual functions. Our main result gives function-specific lower and upper bounds on the number of stochastic subgradient evaluations needed to optimize either the function or its ``hardest local alternative'' to a given numerical precision. The bounds are expressed in terms of a localized and computational analogue of the modulus of continuity that is central to statistical minimax analysis. We show how the computational modulus of continuity can be explicitly calculated in concrete cases, and relates to the curvature of the function at the optimum. We also prove a superefficiency result that demonstrates it is a meaningful benchmark, acting as a computational analogue of the Fisher information in statistical estimation. The nature and practical implications of the results are demonstrated in simulations.
Local Minimax Complexity of Stochastic Convex Optimization
We extend the traditional worst-case, minimax analysis of stochastic convex optimization by introducing a localized form of minimax complexity for individual functions. Our main result gives function-specific lower and upper bounds on the number of stochastic subgradient evaluations needed to optimize either the function or its ``hardest local alternative'' to a given numerical precision. The bounds are expressed in terms of a localized and computational analogue of the modulus of continuity that is central to statistical minimax analysis. We show how the computational modulus of continuity can be explicitly calculated in concrete cases, and relates to the curvature of the function at the optimum. We also prove a superefficiency result that demonstrates it is a meaningful benchmark, acting as a computational analogue of the Fisher information in statistical estimation. The nature and practical implications of the results are demonstrated in simulations.
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First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. The authors reduce online learning problems (linear regret/bandit, online convex optimization, boosting) into another framework known as drifting games. It is quite related to a similar idea of Rakhlin, Shamir & Sridharan and can be seen as the decrease of some potential mappings (as it is really usual know, see the textbook of Cesa-Bianchi & Lugosi). Those reductions give another interpretation to famous online algorithms (exponential weights, squared potential, etc) and allow to recover their guarantees with new proofs. This is interesting from a theoretical point of view, but I do not see the impact it could have.
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First provide a summary of the paper, and then address the following criteria: Quality, clarity, originality and significance. This paper shows efficient minimax strategies when the loss function is the squared Mahalanobis distance, for two different settings: 1) action and outcome spaces are the probability simplex, and 2) they are the Euclidean ball. The paper is clearly written with a consistent set of notations. The games considered appear similar to previous work, such as TW00 and ABRT08. The only other direction of proposed novelty is in the choice of the Mahalanobis distance, a generalization of squared euclidean distance.
Minimax Time Series Prediction
We consider an adversarial formulation of the problem of predicting a time series with square loss. The aim is to predict an arbitrary sequence of vectors almost as well as the best smooth comparator sequence in retrospect. Our approach allows natural measures of smoothness such as the squared norm of increments. More generally, we consider a linear time series model and penalize the compara-tor sequence through the energy of the implied driving noise terms. We derive the minimax strategy for all problems of this type and show that it can be implemented efficiently. The optimal predictions are linear in the previous observations. We obtain an explicit expression for the regret in terms of the parameters defining the problem. For typical, simple definitions of smoothness, the computation of the optimal predictions involves only sparse matrices. In the case of norm-constrained data, where the smoothness is defined in terms of the squared norm of the com-parator's increments, we show that the regret grows as T/ λ
A Drifting-Games Analysis for Online Learning and Applications to Boosting
We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates. Finally, we translate our new Hedge algorithm into a new adaptive boosting algorithm that is computationally faster as shown in experiments, since it ignores a large number of examples on each round.
A Drifting-Games Analysis for Online Learning and Applications to Boosting
Haipeng Luo, Robert E. Schapire
We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates. Finally, we translate our new Hedge algorithm into a new adaptive boosting algorithm that is computationally faster as shown in experiments, since it ignores a large number of examples on each round.
A Drifting-Games Analysis for Online Learning and Applications to Boosting Department of Computer Science Department of Computer Science Princeton University
We provide a general mechanism to design online learning algorithms based on a minimax analysis within a drifting-games framework. Different online learning settings (Hedge, multi-armed bandit problems and online convex optimization) are studied by converting into various kinds of drifting games. The original minimax analysis for drifting games is then used and generalized by applying a series of relaxations, starting from choosing a convex surrogate of the 0-1 loss function. With different choices of surrogates, we not only recover existing algorithms, but also propose new algorithms that are totally parameter-free and enjoy other useful properties. Moreover, our drifting-games framework naturally allows us to study high probability bounds without resorting to any concentration results, and also a generalized notion of regret that measures how good the algorithm is compared to all but the top small fraction of candidates. Finally, we translate our new Hedge algorithm into a new adaptive boosting algorithm that is computationally faster as shown in experiments, since it ignores a large number of examples on each round.
Minimax Time Series Prediction
We consider an adversarial formulation of the problem of predicting a time series with square loss. The aim is to predict an arbitrary sequence of vectors almost as well as the best smooth comparator sequence in retrospect. Our approach allows natural measures of smoothness such as the squared norm of increments. More generally, we consider a linear time series model and penalize the comparator sequence through the energy of the implied driving noise terms. We derive the minimax strategy for all problems of this type and show that it can be implemented efficiently. The optimal predictions are linear in the previous observations. We obtain an explicit expression for the regret in terms of the parameters defining the problem. For typical, simple definitions of smoothness, the computation of the optimal predictions involves only sparse matrices. In the case of norm-constrained data, where the smoothness is defined in terms of the squared norm of the comparator's increments, we show that the regret grows as T/ λ
Local Minimax Complexity of Stochastic Convex Optimization
chatterjee, sabyasachi, Duchi, John C., Lafferty, John, Zhu, Yuancheng
We extend the traditional worst-case, minimax analysis of stochastic convex optimization by introducing a localized form of minimax complexity for individual functions. Our main result gives function-specific lower and upper bounds on the number of stochastic subgradient evaluations needed to optimize either the function or its hardest local alternative'' to a given numerical precision. The bounds are expressed in terms of a localized and computational analogue of the modulus of continuity that is central to statistical minimax analysis. We show how the computational modulus of continuity can be explicitly calculated in concrete cases, and relates to the curvature of the function at the optimum. We also prove a superefficiency result that demonstrates it is a meaningful benchmark, acting as a computational analogue of the Fisher information in statistical estimation.